Real World House is a tongue-in-cheek downtime hijinks engine for FIST. In between your regular missions, you play out reality TV style conflicts and chores.
The PDF is two fairly dense pages with a strong horror aesthetic that's a little bit undercut by the tone of the material. The text is dense, but readable with magnification.
Contents-wise, most of the supplement is roll tables for chores and household conflicts. Which might sound like a negative, but these are all flavorful and there's a brilliant mechanic tucked in. During missions, you can cut away to an Office-style confessional scene where you highlight conflicts with another team member to gain a WAR DIE. This both adds a little more fluidity to the WAR DICE economy and helps establish character relationships.
Overall, the vibe here is sort of Archer, which might not fit every group. However, the cut-away mechanic is solid gold, and the focus on downtime does a lot to help ground FIST's game structure.
If you want your superpowered spy drama to be more of a workplace comedy, Real World House should be at the top of your shopping list.
I am obsessed with the combination of tortured mercenaries and reality show mundanity. The random tables will definitely make your table laugh while also providing them tons of inspiration for memorable sessions.
Having PC on PC tension built into the game is awesome, and honestly should be a requirement for some tables. The confessional rules are definitely something I would use in any of my games regardless of the mission.
An amazing resource whether you need to break up the tension or add some tension of a different kind to your game.
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Real World House is a tongue-in-cheek downtime hijinks engine for FIST. In between your regular missions, you play out reality TV style conflicts and chores.
The PDF is two fairly dense pages with a strong horror aesthetic that's a little bit undercut by the tone of the material. The text is dense, but readable with magnification.
Contents-wise, most of the supplement is roll tables for chores and household conflicts. Which might sound like a negative, but these are all flavorful and there's a brilliant mechanic tucked in. During missions, you can cut away to an Office-style confessional scene where you highlight conflicts with another team member to gain a WAR DIE. This both adds a little more fluidity to the WAR DICE economy and helps establish character relationships.
Overall, the vibe here is sort of Archer, which might not fit every group. However, the cut-away mechanic is solid gold, and the focus on downtime does a lot to help ground FIST's game structure.
If you want your superpowered spy drama to be more of a workplace comedy, Real World House should be at the top of your shopping list.
I am obsessed with the combination of tortured mercenaries and reality show mundanity. The random tables will definitely make your table laugh while also providing them tons of inspiration for memorable sessions.
Having PC on PC tension built into the game is awesome, and honestly should be a requirement for some tables. The confessional rules are definitely something I would use in any of my games regardless of the mission.
An amazing resource whether you need to break up the tension or add some tension of a different kind to your game.
Great Concept, Great Fun.